Order Mist-Robed Gate here
Order the PDF here
Sometimes, your feelings are more important than you. So you allow yourself to be hurt in pursuit of your emotion, and when you’re caught between conflicting feelings, you end up manufacturing crises in order to make decisions about yourself. This is emotionally tempestuous arthaus wuxia, in the vein of Crouching Tiger, Hidden Dragon, House of Flying Daggers, or Hero.
There is a knife. When the knife is on the table any player can take it. When it is in a player’s hand, it cannot be taken; it must be given.
Mist-Robed Gate is now available from me, as a PDF or a softcover book. You can get the book at conventions or by mailorder. It costs 24 USD, plus 5 for shipping anywhere in the world. You can click this link to order one, with shipping included. The PDF is 13 USD, and there’s no shipping because of the magic of Internets! Click here to get a copy.
You can download character sheets here. If you are into the complex naming customs of wuxia fiction, then you should pick up the ‘Drama’ sheet, which has spaces for your character’s given, family, and martial names. The ‘Film’ sheet has spaces for your character’s name, role, and the actor portraying them, instead.
Use the ‘Loyalties’ or ‘Synopsis’ section to keep track of what’s on your character’s mind. There’s some room in the reference zone to keep your voting chips. You can cut off the Prop and Set bits on the side to make cards.
Enjoy!




*claps excitedly*
This is really cool. I love the use of color, weather, and sets.
[...] December 19, 2007 by shreyas being a Scenario Kit for the Mist-Robed Gate [...]
[...] Mist-Robed Gate, by Shreyas Sampat: You might claim that I am biased when it comes to this game, since its origins are rooted in me tugging on Shreyas’ sleeve and saying “Could you write me an Exalted game without all the suck and superpowers? You know, something sad and wuxia based, all tears and kung fu?” And you’d be right. But as anyone who was at JiffyCon (or anywhere in Central Square, I think) can attest due to the insanely loud, boisterous playtest, any bias I have is totally irrelevant in the face of the awesomeness that is this game. [...]
[...] The Mist-Robed Gate [...]
[...] night, I participated in the second playtest of Shreyas’ Mist Robed Gate out in Easthampton. It was ridiculously fun, though the version of the rules we used has been [...]
So I read about this game at the forge and it really got my attention. I’m planning to playtest a session with my group and if I read it right there are some rules changes regarding conflict called “wirework” or something exactly how does this work? If its not any bother can you mail me a document explaining how it works on play? I really like to try this out with my group. Thanks.
Hey, Dryraisin. Thanks for your interest! I’ll get in touch with you via email.
[...] means I need to tweak it a bit. I might just end up blatantly stealing the fight mechanics from Mist-Robed Gate, because I think they’ll work mighty well. Then a few other tweaks and we’re off. The [...]
[...] talked a bit today about hacking my original rules together with Shreyas’ Mist-Robed Gate to make a set of guidelines that we’re happy with. I’ll try to post about those [...]
[...] recently playing Mist-Robed Gate, I remembered that there were a number of wuxia films that had come out recently that I [...]
[...] Shreyas Sampa – Mist Robed Gate [...]