Mist-Robed Gate: Back in Print! Recession Special!
February 6, 2009
So, I just received a new print run of Mist-Robed Gate, and it’s absolutely lovely. It’s the same text, so as before, the book includes the rules for the game, the LARP chapter, the extensive filmography and the chapter on recipes for a MRG party– but I upgraded to a higher-quality printer, and also upgraded the weight of the paper for extra sumptuousness. It’s positively silky.
Here’s the best part: the price of the book is still $24. It’s important to me that I offer the highest-quality product I can, and with the current economic climate, I’d rather pay a little extra for that quality than pass the cost on to you. And in that spirit, the PDF is now $13 as well. (And don’t forget the Forbidden Tiger Manual supplement, PDF only, for just $3.)
People who are on backorder: I’ll be sending your copies within the week! I’ll also have copies available at Dreamation.
Lotus Arts, MRG News
January 14, 2009
Mist-Robed Gate is currently between print runs. That doesn’t mean it’s out of print! But it does mean that you can’t get a hard copy right now. You can still get PDFs no problem.
Check out Lotus Arts de Vivre too. They make beautiful expensive things with a sort of modern take on Art Nouveau aesthetics, all rich organic curvilinear forms and the saturated colours of jewels and tropical birds, but interpreted in a more naturalistic fashion, taking from the shapes of natural things instead of the formalisms of ukiyo-e.
Forbidden Tiger Manual
November 1, 2008
The first Mist-Robed Gate minisupp is now available. It’s ten pages, $3. Click this link to buy through Paypal.
Forbidden Tiger Manual is a supplement for Mist-Robed Gate. It has new rules for kung-fu action games, new recipes, and a new character sheet for the new rules. I hope you enjoy!
Pillars of My Community
September 23, 2008
Think of this as, like, my Game Community Top Ten—the people in the sphere who I think are most important to our performing at top form.
Artisans: The palpitating heart of any art community are its artisans, the people who’re very good at what they do, and who care most about doing good work, and fuck what the rest of you think about it. That’s how I see Vincent and Nathan—their passion for craftsmanship moves me to do better work.
Innovators: The innovators’ job is to try new things, do experiments, give us new ideas. They don’t always do things best—that’s what artisans are for—but they do things first, and the work they do in breaking new ground keeps us from being mired in stale ideas. It’s why I keep an eye on Jonathan and Kevin—I know they’ll always be up to something I didn’t expect.
Liaisons: Of course, we would still stifle each other just with the weight of our company, if it weren’t for the liaisons like Emily, Eero, and Jenn, who keep us connected to related communities. Their bringing in fresh faces and concepts from other fields helps us avoid chasing our own tails.
Experts: Being a community with really strong interdisciplinary needs, we also benefit a lot from experts like Harper and Elizabeth, who are good at things that aren’t core to our community values—as I see it, we’re game artists, and that means, we are good at playing games, and sometimes we write about them—but support that core value by knowing things that we don’t all know.
Enthusiasts: Let’s not forget the most important part of the community, its social feedback engine. If it weren’t for wonderful people like Meg, John, and Eppy, we wouldn’t be doing what we do.
Mist-Robed Gate: Preorder Update
September 21, 2008
Thanks again to all of you who have preordered the game, or ordered after GenCon. I’m sorry it’s been taking me so long to get your books in the mail—I just sent them out the other day, because right after GenCon, I had to unexpectedly move house and the complications of relocating delayed shipping.
I apologise for that delay, and I’d like to offer you all something special for your patience. I’m thinking of a free, exclusive web supplement for you. Give me some ideas, and I’ll run with one.
Mist-Robed Gate Character Sheets
August 21, 2008
Hey guys! A few hours late, but I made you character sheets as promised. There are two!
If you are into the complex naming customs of wuxia fiction, then you should pick up the ‘Drama’ sheet, which has spaces for your character’s given, family, and martial names. The ‘Film’ sheet has spaces for your character’s name, role, and the actor portraying them, instead.
Use the ‘Loyalties’ or ‘Synopsis’ section to keep track of what’s on your character’s mind. There’s some room in the reference zone to keep your voting chips. You can cut off the Prop and Set bits on the side to make cards.
Enjoy!
Mist-Robed Gate Play Aids
August 19, 2008
Hey, pretty kids. What’s up?
Two Scooters Press is back from GenCon and we had a great time there. We got to meet some of you and had some really good experiences. More on that later.
For now, I just wanted to say thanks for all the interest in Mist-Robed Gate. That really made my con. I’m hard at work on play aids for you—a character sheet, prop and set cards, and references for the knife ritual and wirework. I hope to have them available for you Thursday morning, at the latest, so keep your eyes peeled.
Mist-Robed Gate Preorders are Closed
August 7, 2008
Thank you all for the interest in my game! I’m super-excited about delivering it to you.
Mist-Robed Gate: Dexcon AP
July 26, 2008
Brennan livejournaled about my Dexcon game of MRG. Thanks, Brennan!
DexCon Debriefing
July 21, 2008
So, Elizabeth and I went to DexCon this weekend and had a lot of fun. Here’s the rundown:
We played Russ’s game Contract Work, which is a lot of fun. It’s about contract killing. He has some concerns about the mathematical rough edges it has, and sure, it’s not done yet, but it’s going to be a really good thing when it is. It’s pointing at a really cool new thing, structurally, and he runs it really well. What I’m most excited about, though, is that it’s not just good for its thing, but also, the formula he’s got in it is obviously also the formula for heist movies and ‘catacomb plunderer’ action film.
It’s Complicated went really well both times we ran it. One session turned out to be an 80s drunken college kids movie about being trapped in a morgue freezer on a dare, and the other was a reality show about failed or just inconsequential celebrities. Who knew that IC was a game that’s good for reality shows? We hadn’t predicted it, but Shael and Ellen and Bret twigged to that immediately and it was super great. I haven’t laughed so hard in ages.
Mist-Robed Gate went really well too. I had fun running it, and it seemed like Lilith enjoyed watching. I gotta figure out how to insert new players in the middle of an already-running game. Thanks to all my players!
It was great seeing my tribe and hanging out. We had some pretty serious crowd anxiety, and like Elizabeth and I both sort of flipped out about that. But it was nice. I got to see some of Jenn’s new art! I got to see new Annalise books! We talked about games with Bret and Shael and Ivy and Jere and Bob! There was a flowchart! Rob showed us the proofs of Misspent Youth! Gingerbread smells good. Oh shit I have to send formalwear email.
P.S. Also my car exploded but now it is okay and thank you everyone who came to our aid in dealing with that. You are all lifesavers. Gummi lifesavers.




