Mist-Robed Gate at IPR

August 7, 2009

Indie Press Revolution will be handling Mist-Robed Gate shipping from now on. You can still purchase the PDF direct through me.

Any pending book orders placed directly through me will be shipped within the week.

So, I just received a new print run of Mist-Robed Gate, and it’s absolutely lovely. It’s the same text, so as before, the book includes the rules for the game, the LARP chapter, the extensive filmography and the chapter on recipes for a MRG party– but I upgraded to a higher-quality printer, and also upgraded the weight of the paper for extra sumptuousness. It’s positively silky.

Here’s the best part: the price of the book is still $24. It’s important to me that I offer the highest-quality product I can, and with the current economic climate, I’d rather pay a little extra for that quality than pass the cost on to you. And in that spirit, the PDF is now $13 as well. (And don’t forget the Forbidden Tiger Manual supplement, PDF only, for just $3.)

People who are on backorder: I’ll be sending your copies within the week! I’ll also have copies available at Dreamation.

Order Mist-Robed Gate here
Order the PDF here

Lotus Arts, MRG News

January 14, 2009

Mist-Robed Gate is currently between print runs. That doesn’t mean it’s out of print! But it does mean that you can’t get a hard copy right now. You can still get PDFs no problem.

Check out Lotus Arts de Vivre too. They make beautiful expensive things with a sort of modern take on Art Nouveau aesthetics, all rich organic curvilinear forms and the saturated colours of jewels and tropical birds, but interpreted in a more naturalistic fashion, taking from the shapes of natural things instead of the formalisms of ukiyo-e.

Forbidden Tiger Manual

November 1, 2008

The first Mist-Robed Gate minisupp is now available. It’s ten pages, $3. Click this link to buy through Paypal.

cover image

cover image

Forbidden Tiger Manual is a supplement for Mist-Robed Gate. It has new rules for kung-fu action games, new recipes, and a new character sheet for the new rules. I hope you enjoy!

Pillars of My Community

September 23, 2008

Think of this as, like, my Game Community Top Ten—the people in the sphere who I think are most important to our performing at top form.

Artisans: The palpitating heart of any art community are its artisans, the people who’re very good at what they do, and who care most about doing good work, and fuck what the rest of you think about it. That’s how I see Vincent and Nathan—their passion for craftsmanship moves me to do better work.

Innovators: The innovators’ job is to try new things, do experiments, give us new ideas. They don’t always do things best—that’s what artisans are for—but they do things first, and the work they do in breaking new ground keeps us from being mired in stale ideas. It’s why I keep an eye on Jonathan and Kevin—I know they’ll always be up to something I didn’t expect.

Liaisons: Of course, we would still stifle each other just with the weight of our company, if it weren’t for the liaisons like Emily, Eero, and Jenn, who keep us connected to related communities. Their bringing in fresh faces and concepts from other fields helps us avoid chasing our own tails.

Experts: Being a community with really strong interdisciplinary needs, we also benefit a lot from experts like Harper and Elizabeth, who are good at things that aren’t core to our community values—as I see it, we’re game artists, and that means, we are good at playing games, and sometimes we write about them—but support that core value by knowing things that we don’t all know.

Enthusiasts: Let’s not forget the most important part of the community, its social feedback engine. If it weren’t for wonderful people like Meg, John, and Eppy, we wouldn’t be doing what we do.

Thanks again to all of you who have preordered the game, or ordered after GenCon. I’m sorry it’s been taking me so long to get your books in the mail—I just sent them out the other day, because right after GenCon, I had to unexpectedly move house and the complications of relocating delayed shipping.

I apologise for that delay, and I’d like to offer you all something special for your patience. I’m thinking of a free, exclusive web supplement for you. Give me some ideas, and I’ll run with one.

Hey guys! A few hours late, but I made you character sheets as promised. There are two!

If you are into the complex naming customs of wuxia fiction, then you should pick up the ‘Drama’ sheet, which has spaces for your character’s given, family, and martial names. The ‘Film’ sheet has spaces for your character’s name, role, and the actor portraying them, instead.

Use the ‘Loyalties’ or ‘Synopsis’ section to keep track of what’s on your character’s mind. There’s some room in the reference zone to keep your voting chips. You can cut off the Prop and Set bits on the side to make cards.

Enjoy!

Download the Drama sheet.
Download the Film sheet.

Mist-Robed Gate Play Aids

August 19, 2008

Hey, pretty kids. What’s up?

Two Scooters Press is back from GenCon and we had a great time there. We got to meet some of you and had some really good experiences. More on that later.

For now, I just wanted to say thanks for all the interest in Mist-Robed Gate. That really made my con. I’m hard at work on play aids for you—a character sheet, prop and set cards, and references for the knife ritual and wirework. I hope to have them available for you Thursday morning, at the latest, so keep your eyes peeled.

Thank you all for the interest in my game! I’m super-excited about delivering it to you.

Brennan livejournaled about my Dexcon game of MRG. Thanks, Brennan!